Also, why haven’t LLM wrappers penetrated this sector? Is it because OpenAI and other “parasites” haven’t had the opportunity to access source code to build their wholesale theft, so they don’t have the code to instruct you to build games? Or maybe there are a lot, and I just missed them.
I’m a beginner making small 3d webxr experiences, so tooling is a bit scarce outside of blender. Recently started making my own models and doing stuff like ao mapping and lightmapping. Editing texture maps using AI sounds helpful.
https://www.metahuman.com/en-US
The devs building the rigs use real people, and Metahuman uses AI to actually increase their imperfections.
We then shift into Blender where we construct hair and clothing. The hair uses internal AI that accelerates the process of individuating hair behavior we then export into unreal where the hair responds to physics.
The vast majority of games are sold over Steam. It's so overwhelmingly dominant that it eclipses almost every other platform put together, with some exceptions for consoles and mobile. Even when it's targeted at these, Steam is such a powerful marketing/discovery channel for games.
When Steam says no AI, nobody does AI. It's not just no AI generated content, some argue it means no brainstorming dialogue via AI and so on. The game dev community selects for this. This means that alternative platforms like Itch tend to also lean towards anti-AI even if they could differentiate by allowing AI. Consoles tend to also build for PC and adopting AI would cost them too much.
Pro-AI people tend to move to other platforms like Play Store and App Store, and lately we're seeing more quality control ramp up on these.
There is more to the business world than this! Game dev is one example.
I think the reason we don't see many LLM wrappers is because Games are technically complex, multi-disciplinary and ever changing.
Game dev usually leans more art and creativity than problem-solving or scalable business models.
Different mindset, funding path, and timelines. Though lately, game dev tools and AI pipelines are starting to bridge that gap.