Hey! I played your game with my friends last weekend! We get together every month to play board games, and lately we've been doing a lot of party games like Jackbox or King of the Castle. One of our guys had heard about your game and we gave it a go and we ended up playing it for most of the day!
We tried most of the game options and had really great fun with all of it. Everything worked fine, no issues, no desync, and it didn't destroy battery life on the phone controllers either. I'd say the ferry race and the parking games were my favourite overall, but the others aren't bad by any means! So, thanks a lot for your work, and I'll definitely be returning to Gaming Couch with my group!
And for a question: Do you have plans to monetize the platform in the future? If so, can you share any details on how that would work?
Nice to hear you had fun! The parking games are some of the most divisive games we have, either people love them or hate them with a passion. Some have even sent me messages that they'd like to pay just to skip the parking games altogether, haha :D
With regards to monetization, I opened it up a bit down the chain but the main point was that nothing is yet set in stone. I'd like to keep it as easily accessible as possible so everyone can play regardless of if they have the means to pay or not. Naturally this would drive me towards ads, but I don't want to turn the platform to "Hulu" with their annoying ads. If the service would have ads, in my opinion it should also have a way to turn them off, this could be done via subscription or similar method for those wanting to support the project and possible get few extra-perks.
With regards to 3rd party developers who develop games for the platform, I think it would be fair to implement some kind of revenue share model, which could be based on e.g. minutes played so the most liked and played games also get rewarded.
But as nothing is yet implemented, this is still very much in the air and I'm very open to any suggestions!
This has been sorely missing. I've been playing Jackbox games with friends, and that's been the closest we've gotten to the ideal, but their games are slower-paced and thus rely more on mechanics that don't translate well across cultures.
A gaming platform like this hits all the pain points, I'll try it soon and see if the games are good, thanks!
Yup, I've thought exactly same before starting the development of Gaming Couch. Jackbox was the go-to easiest (in terms of accessibility and funniness) for my friend groups but had it's shortfalls which I'd thought I could fix so here we are! Let me know what you think of the games once you get to try them :)
I’ve spent several hours over the holidays searching for something my family can play and coming up empty.
The game that most often works is Song Pop Party on Apple TV, but non-apple phones have a second rate experience and keep disconnecting.
Ideally we’d have a trivia game as I also want to engage some older folks, but the leasing trivia game on Apple TV is way too US specific and hard for our family to enjoy.
There used to be a game show on local TV in the late nineties called “Noot vir Noot” (note by note) that had a whole bunch of games based on music that was familiar to the local market. I’ve been chasing something like that for years and not come close.
I guess the point of my rambling is that I LOVE the phones-as-controllers approach to party games, but many seem to focus on Nintendo-esque experiences, rather than quiz game like experiences.
I am aware of the Jackbox games but haven’t looked at the recent releases. They were hit and miss with the family in the past, with many of the non-english first language folks often not getting it.
Thanks! I actually loved the song quiz that was available via the first version of Amazon Echo that worked using voice commands. No idea if that's available any more though.
If you like more quiz like games, I can recommend Kahoot & Gametje for you, which work with a similar phones-as-controllers approach :)
Please don't use LLM-translation for the site. I can only speak for the Russian version, but it is very crude. Maybe it's just me but I'd much rather skip something that so poorly attempts to cater to me, instead of sticking to English or doing the translation properly.
I’ve worked on large-scale LLM translations for a largish niche-topic publisher and I can attest this is a nuanced process. You have to create a manual feedback loop with a native speaker and use that to improve the prompt until it gets to a certain point.
The hardest so far was Japanese. The easiest, strangely enough, was Mandarin—which was like 97% accurate out of the box using Claude.
Fair enough, thanks for the feedback. it was my attempt to test whether it would make it even more easier to start up the games and then also think of translating the small in-game tips as well
There's a saying that no idea is unique, that when you think of an idea, someone else would have thought of the same. I _literally_ have the same idea and am working on a PoC, except mine is completely LAN-based. I'm so happy to see your app!
Haha, so true! But even if the general idea is the same, there's always a million smaller choices to make it more unique :) I can def. see that a completely LAN-based approach would have its own audience that want to play fully offline games
Does this work with actual controller? I want to play with my family but my kid is too young to have a phone. He does have a controller though. We have 2 more controllers. Will be best if we can all play with controllers instead of touch screens.
Yes it does work with actual controllers as well! I've tested it with Xbox and Joy-Con controllers but any controller that you can connect to the central screen should work. Let me know if you have any problems connecting and I'll see what I can do.
Instead of a central screen, what about just having the first client get a URL or code they can share in a group chat. I think this will help remove a lot of friction in getting this setup by piggybacking on top of existing platform's groups.
That's a good idea and something I've already toyed around a bit. Currently I'm having problems with iOS devices randomly crashing out due to some obscure memory limitation. I need to find a way to work around that and then could deploy that for others to test as well. I agree that it would remove quite a lot of friction and make the games even more accessible to players
I saw this from another post and was going to try it out but lost the link. Thanks for posting here again! Will try it out next time when I have a group of people around
I'm curious, I'm working on a multiplayer game and I'm wondering if this would be a cool new alternative platform for it to target, would you be open to a chat?
Great looking release, well done! I used to play airconsole with my partner a fair bit about 6-7 years ago. How does this differ or is it similar but more modern/performant?
Thank you for the kind words! AirConsole's original idea was to replace your dedicated gaming consoles with the web, hence the name "AirConsole". I don't want to do that, because I don't think the web is ready for that, at least yet.
Instead I want to focus on very short action-based party mini-games. All of the mini-games are tied together via a scoreboard & party voting system. While each of the mini-games might look different, the goal is always the same (be the last player standing to gather most points). In the end, after 5, 10, 15 or 20 mini-games you'll get to see who will be crowned the king of the Gaming Couch. The emphasis is on the social aspect of gaming as opposed to individual game lore or intricate game mechanics
Fantastic idea!! I've been working off and on with local 4-8 player games, but I had only been using the Javascript gamepad API. I like how you're using smart phones, this seems like a good way to go about it!
It would be nice to be able to mix game pads and smart phones -- when gaming with kids, none of my kids have smart phones yet, so it would be nice to be able to let them use Switch controllers if we have those on hand, or use phones if we don't.
Regardless, I'm interested in this, and would be interested in contributing a game or two. This seems excellent!
You are able to mix gamepads and smart phones! Though there is a limit that you can only connect a maximum of 4 gamepads to a single session due to limitations with the JS gamepad API.
Would you be interested in also beta-testing our upcoming 3rd party game development SDK? If so, please ping me on our Discord (link at the end of the gamingcouch.com web page) so I can take your contact details for the beta-testing list :)
Somehow I've totally missed pokemon stadium minigames even though I did play a lot of pokemon back in the day. Or maybe my memory is just not what it used to be. Either way, thanks for mentioning them and hope you have a great gaming session later on!
I know these guys. Definitely give their games a try! They are actively developing and making it better every week. It's especially fun in person. My favorite game is the dodgeball game.
Thank you all for the messages, will be going through them in the coming hours! Was a bit surprised to see this bounce on the front page, but I guess it came from the second chance pool :)
There's no public support for online multiplayer yet, which would make it possible to play with a random party but that is something I've been thinking would be a good feature to add :)
This is something I've been thinking of as well. There's actually a demo implementation with few games that support fully remote gaming but the problem I've been running into is some memory limitations on iOS devices causing crashes. On Android everything seems to work a-ok. I think the iOS problem can be solved, just will take some time
I've tested it to work on newer LG TV's but at the moment since the games have not yet been super optimized, it will most likely be somewhat laggy if the TV doesn't have enough computing power. Something to work on for the future since I agree that it would be great to just have the app on a smart tv for super easy accessibility
Check out Moonlight/Sunshine. I have several tvs around the house and my primary desktop is in the utility room with no monitor or keyboard. Essentially any TV can be any PC, without cables.
You might be in that sweet spot where people use laptops as their personal computing device rather than an office PC or smartphone. I personally only have a desktop PC in a different room so there's no way I'd be able to plug it in using HDMI. The alternative would be using something like parsec or moonlight to stream my PC screen over the LAN.
Thanks! I don't know if you knew but AirConsole was just recently sold to a car software manufacturer and now focuses mostly on in-car entertainment. They have big partnerships with Volkswagen for example.
I wish I saw this two hours ago! I just got back from family Christmas with Jackbox games and I would’ve loved to as try this out too. Definitely going to try this soon.
definitely going to try it with some friends. But it's true that at first I was checking which games I could connect to, or how it worked without reading anything, and thought it was to connect to some multiplayer games of steam, and gaming couch acted as a layer to use phones as joystick only.
Ah right, I see what you mean. For that specific purpose I remember seeing some other software like Virtual Gamepad and Remote Gamepad that should let you use your phone as controller for Steam games. Haven't tested those out myself though
Yes, few options on the table but nothing set in stone yet. I want to keep the it accessible to as many people as possible, which is why I've been thinking of a 'free'-tier with some advertisements. Though I realize it can't be like Hulu with an aggravating amount of ads as that in itself will be too annoying.
For people who'd like to support the project, get rid of the few ads and possibly also some other extra-features such as in-game avatar wearables or similar, there could be a subscription option as well.
Interested to hear what the options you were thinking of were? Nothing is yet implemented on that regard so this is a good time to influence the outcome :D
I think something like letting users choose a certain number of games to buy for a reasonable amount, and then letting them host those games for players who don't own them is a good model.
For sure only one out of the party should ever need to buy anything in order to play. I think the model could work but there should also be some way to test drive the games before buying, otherwise it could be very hard to know which individual games to buy?
Agreed... also fwiw I don't think that langauge-dependent games are as much of a barrier as it used to be. I've built a game recently that I easily localized first with real-time AI translations and then later with more static language translations.
Anyway I think this would be an amazing thing to let other people contribute to as this is an entire industry of hypercasual games which could easily be ported to this minus the annoying ads
I think the issue with language-dependant games is not just knowing the correct translation - as OP points out, it's more about being funny or clever on the spot, which usually requires a certain level of understanding of the nuances of the language.
Exactly this! Translating the games themselves is not a big deal as that can be automated (although the quality of LLM-translations is not always the best) but when it comes to user generated responses given in a quick timeframe, that's when non-native english players struggle the most, at least in our own friend groups.
It's not open source but in the future once the 3rd party game development SDK has been published, community contributed games can be a reality.
The way I've been thinking it could work is that developers can upload their own games to the platform and by default the games would only be visible under their own accounts and in order to play the uploaded game the developer account would have to be in the session.
Then if the developer would like to publish their game for others to play as well they could just check a box. After that the game would go to a "New drops" playlist where players everywhere can test out different new games and rate them at the end. The games gathering most votes would then be upgraded to the main playlists. In a nutshell the system would work somewhat similar to HN frontpage and new submission pools
Haha, I also have a background in law (in addition to the programming) and I've found that a stark context switch from e.g. reviewing contracts to writing code keeps the brain quite young! Or then it just deteriorates the brain faster and I'm already starting to rot... I guess the future will tell
We tried most of the game options and had really great fun with all of it. Everything worked fine, no issues, no desync, and it didn't destroy battery life on the phone controllers either. I'd say the ferry race and the parking games were my favourite overall, but the others aren't bad by any means! So, thanks a lot for your work, and I'll definitely be returning to Gaming Couch with my group!
And for a question: Do you have plans to monetize the platform in the future? If so, can you share any details on how that would work?
With regards to monetization, I opened it up a bit down the chain but the main point was that nothing is yet set in stone. I'd like to keep it as easily accessible as possible so everyone can play regardless of if they have the means to pay or not. Naturally this would drive me towards ads, but I don't want to turn the platform to "Hulu" with their annoying ads. If the service would have ads, in my opinion it should also have a way to turn them off, this could be done via subscription or similar method for those wanting to support the project and possible get few extra-perks.
With regards to 3rd party developers who develop games for the platform, I think it would be fair to implement some kind of revenue share model, which could be based on e.g. minutes played so the most liked and played games also get rewarded.
But as nothing is yet implemented, this is still very much in the air and I'm very open to any suggestions!
A gaming platform like this hits all the pain points, I'll try it soon and see if the games are good, thanks!
I’ve spent several hours over the holidays searching for something my family can play and coming up empty.
The game that most often works is Song Pop Party on Apple TV, but non-apple phones have a second rate experience and keep disconnecting.
Ideally we’d have a trivia game as I also want to engage some older folks, but the leasing trivia game on Apple TV is way too US specific and hard for our family to enjoy.
There used to be a game show on local TV in the late nineties called “Noot vir Noot” (note by note) that had a whole bunch of games based on music that was familiar to the local market. I’ve been chasing something like that for years and not come close.
I guess the point of my rambling is that I LOVE the phones-as-controllers approach to party games, but many seem to focus on Nintendo-esque experiences, rather than quiz game like experiences.
I am aware of the Jackbox games but haven’t looked at the recent releases. They were hit and miss with the family in the past, with many of the non-english first language folks often not getting it.
If you like more quiz like games, I can recommend Kahoot & Gametje for you, which work with a similar phones-as-controllers approach :)
The hardest so far was Japanese. The easiest, strangely enough, was Mandarin—which was like 97% accurate out of the box using Claude.
Edit: I have an Nvidia shield for gaming on TV.
https://en.wikipedia.org/wiki/California_Games may be a great thematic inspiration for a game made for this platform
Email in profile :)
Instead I want to focus on very short action-based party mini-games. All of the mini-games are tied together via a scoreboard & party voting system. While each of the mini-games might look different, the goal is always the same (be the last player standing to gather most points). In the end, after 5, 10, 15 or 20 mini-games you'll get to see who will be crowned the king of the Gaming Couch. The emphasis is on the social aspect of gaming as opposed to individual game lore or intricate game mechanics
It would be nice to be able to mix game pads and smart phones -- when gaming with kids, none of my kids have smart phones yet, so it would be nice to be able to let them use Switch controllers if we have those on hand, or use phones if we don't.
Regardless, I'm interested in this, and would be interested in contributing a game or two. This seems excellent!
Would you be interested in also beta-testing our upcoming 3rd party game development SDK? If so, please ping me on our Discord (link at the end of the gamingcouch.com web page) so I can take your contact details for the beta-testing list :)
Totally agree with your thoughts on jackbox, they're fun but not gaming. Def saving this for later.
If you prefer more quiz/slower paced games akin to Jackbox. You can check out my project which was also on HackerNews recently: https://news.ycombinator.com/item?id=45887709
So seeing it done on the web actually makes a lot of sense.
Slightly different approach, each plays in their browser/phone and there is no “main display”. And my games are cooperative. DM if interested.
I’m releasing a new game BossBattle soon so keep your eyes peeled.
If Im having people over I would never start a PC and ask them to hunker down, turning on the tv though…
(Also free to play with a Guest account)
AirConsole link for context: https://www.airconsole.com/
For people who'd like to support the project, get rid of the few ads and possibly also some other extra-features such as in-game avatar wearables or similar, there could be a subscription option as well.
Interested to hear what the options you were thinking of were? Nothing is yet implemented on that regard so this is a good time to influence the outcome :D
Emphasis mine. Sounds like they're not ruling it out.
Anyway I think this would be an amazing thing to let other people contribute to as this is an entire industry of hypercasual games which could easily be ported to this minus the annoying ads
The way I've been thinking it could work is that developers can upload their own games to the platform and by default the games would only be visible under their own accounts and in order to play the uploaded game the developer account would have to be in the session.
Then if the developer would like to publish their game for others to play as well they could just check a box. After that the game would go to a "New drops" playlist where players everywhere can test out different new games and rate them at the end. The games gathering most votes would then be upgraded to the main playlists. In a nutshell the system would work somewhat similar to HN frontpage and new submission pools