13 comments

  • bring-shrubbery 5 hours ago
    Hi HN, author here. SHARP is Apple's recent single-image 3D Gaussian splatting model (https://arxiv.org/abs/2512.10685). Their reference code is PyTorch + a pretty heavy pipeline; I wanted to see if it could run in a browser with no server hop, so I exported the predictor to ONNX and ran it via onnxruntime-web with the WebGPU EP.

    What works: drop in an image, get a .ply you can download or preview live, all on your machine — your image never leaves the tab. The model is large (~2.4 GB sidecar) so first load is slow on a cold cache, but inference itself is a few seconds on a recent Mac.

    Caveats: SHARP's released weights are research-use only (Apple's model license, not the code's). I host the exported ONNX on R2 so thedemo "just works", but you can also export your own from the upstream Apple repo and upload locally.

    Happy to talk about it in the comments :)

  • andybak 1 hour ago
    I vibecoded a simple web app using Sharp that allowed be to quickly browse any local image folder and view them as "almost" volumetric 3d scenes in a VR headset.

    I precomputed and cached each one so it was nearly instant. The effect - although only a crude wrapper around what Sharp already does - was quite transformative and mesmerising. Just the ease of pointing it at any folder of photos and viewing them fully spatially.

    It was a bit of a mess code-wise and kinda specific to my local setup - but I should really clean it up deploy it somewhere for other people to try. Although I keep assuming someone else will do it before me and make a better job of it.

    • SpyCoder77 1 minute ago
      I would love to try that out, if you ever make it let me know.
  • kodablah 2 hours ago
    Nice, I've also been doing some similarly neat things via ONNX web at https://intabai.dev (caution, just PoC tools atm, only Chrome tested, only some mobile devices work, no filters).

    I think all-client-side in-browser AI imagery is becoming very doable and has lots of privacy benefits. However ONNX web leaves a lot to be desired (I had to proto patch many pytorch conversions because things like Conv3D ops had webgpu issues IIRC). I have yet to try Apache TVM webgpu approaches or any others, but I feel if the webgpu space were more invested in, running these models would be even more feasible.

  • vessenes 34 minutes ago
    This is cool. For practitioners, What’s the current state of the art for free form multi picture to splat? The last time I looked at it the pipeline was pretty janky and included a few separate steps.
  • amelius 1 hour ago
    I don't like that it uses only a single photo. This means it is going to make up a lot of stuff. E.g. if I show it a photo of a poster, then it will make that poster 3D. With only two photos that problem would already be solved.
    • andybak 1 hour ago
      I haven't tried that specific case but - are you sure? It does get a lot of stuff right from context. I think it would probably depend how much of the frame, the poster took up.
      • deanva 35 minutes ago
        More reference images from different angles is always going to give more accurate information in 3D. From a single 2D image there is a lot of ambiguity in the context. Several different shapes in 3D can be represented in identical ways in 2D. Additional context like lighting shadows etc helps. But more real signal from more images will always be better
      • amelius 56 minutes ago
        Maybe, but what is wrong with wanting real depth instead of "made up depth"? One extra photo mostly solves that.
  • javier2 2 hours ago
    Did not work in Firefox on Linux, but it runs on Chrome.

    Have to admit, I dont get it. I tried it with 3 landscape photos I have and the results were nowhere close to the results in the demo, but that just speaks to the model.

    Regardless, its very cool as a browser tech showcase.

  • herpdyderp 1 hour ago
    Loading the model crashes my browser tab from memory usage :/
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