2 comments

  • kaidevon 11 hours ago
    JSON was never meant for high performance. If you want speed, use a binary format—don’t use something unnecessary just to seek attention.
  • MiroslavPokorny 1 day ago
    Is this really Capcom ?
    • Apocryphon 23 hours ago
      Yes:

      > So the fastest JSON serializer for .NET now is developed by CAPCOM as part of their game engine that powers Resident Evil / Biohazard

      https://x.com/edandersen/status/2105845938296394082

      • MiroslavPokorny 18 hours ago
        JSON is about interoperability particularly between different teams or users.

        Considering Capcom games are all from the same place, they really should have gone binary and at worst used a tool to read the json and write out something like protobufs.

      • pjmlp 20 hours ago
        Not only, Devil May Cry also uses RE:Engine.
        • cfwlr 19 hours ago
          All of their current gen games run on RE engine now, they've unified all their pipelines
        • bluefirebrand 18 hours ago
          Also Dragons Dogma